|
Graphic
Imagery
There are two types of graphics files in the digital
world, vector-based and pixel-based.
Vector-based
graphics, also known as Postscript drawings, use
points (vectors) connected with bezier curves or straight
lines. The spaces defined by the lines can be empty
or filled with a solid or gradient. The image information
is defined by a PostScripted, mathematical formula
based on x and y coordinates. This makes the object
infinitely editable, with no degradation, infinitely
scalable, resolution independent and defined with
very small files. Vector-based imagery is used to
create hard-edged and illustration-type images. It
is ideal for line drawings, logos, signage and text
on a path. Adobe Illustrator, Macromedia Freehand
and Corel Draw are popular programs using vector-based
drawing technology. The use of vector-based imagery
in pre-print is indicated in files ending with the
extension .eps.
Pixel-based
graphics, also called bit-mapped images, are
defined by a continuous grid of square pixels
arranged in a palette of gradient blends to create
the illusion of photographic or painterly shadows,
highlights and midtones. The refinement of the
images transitions is defined by the amount
of pixels used to create the illusion. The printing
term screen resolution is repurposed
by the pixel-based image, as both use a grid to
define tonal ranges. Thus, bit-mapped images are
resolution dependent. Because the screen resolution
must be defined at the time the image is created,
scaling a low resolution image to a larger size
creates larger pixel squares in a larger spread,
the image edges defining the transitions will
become jagged. The image manipulation software
is also forced to guess which gradient pixels
to add to the image bits (interpolation) in order
to enlarge the image and, in the process, causes
the image to become softer. Because the quantity
of pixels is directly proportionate to the quality
of the resolution, file sizes are also resolution
dependent. Pixel-based imagery is used to digitally
create photographs, paintings, drawings and anything
with a continuous tone effect. In the case of
bit-mapped line art, the image contains only black
and white pixels, but is still bit-mapped in its
definition on the screen. Adobe Photoshop is the
most popular pixel-based image manipulation program
at this time. The use of pixel-based imagery for
pre-print is indicated in files ending with the
extension .tif.
Occasionally a Photoshop file will contain
PostScript information, in its definition of color
or with the use of a clipping path to drop-out
the background around an image. In this case,
Photoshops .eps formatting and file extension
would be appropriate. |
Scanning
with Printing in Mind
A scanner is a mechanical device used to translate
imagery onto a digital data grid. Scanners create
pixel-based images.
Types
of Scanners:
Hand-held Scanner
- Tiny
Reflective art only
Best for OCR or FPO
Sheet
fed Scanner
- Mechanism
is stationery and image is pulled past scanner,
sometimes incorporated into a printer work station.
Best for OCR or FPO
Flatbed
Scanner
- Most
common in desktop systems
Lasers scan pictures as picture is stationery and
the mechanism moves past
Good for reflective art, 3d objects, some can handle
slides
Slide
Scanner
- Better
dynamic range
Designed for the graphic arts market
Transparent art
Drum
Scanner
- Highest
Quality
Use Photo Multiplier tubes (PMTS)
Greatly superior dynamic range
Tape artwork onto a cylinder
Artwork has to be pliable enough to bend around
the drum
Drum spins while lasers move over the image
Video
Capture
- Hard
to do still frame captures
Need a video board on your computer, use Hi8
To
understand the intricacies of scanning photos for
printing, it is best to start with where you will
end up, printing on paper.
The
best explanation of the process I can find is from
Digital Prepress Complete by Donnie OQuinn
and Matt LeClair, published by Hayden Books, 1996.
It is a review of the process from the scanned image
to the printed piece.
In scanning, a photographic image is converted to
squares called pixels that make up a map of the
image. This map is used to print film, like a mosaic.
The pixellated image is placed into a page layout
document, which translates the image to an output
device using PostScript code through RIPping software.
This
code translates the square pixels into round or
elliptical dots. The dots usually take the place
of several pixels and have neither the color of
the pixel nor do they cover the entire area the
way the pixels did. The dots create an optical illusion
by changing their size so that the tone appears
continuous when viewed from a distance. They are
able to do this because pixels described the space.
The dots are printed on film as a negative of the
original layout. The film makes a plate, which prints
to a blanket on the press that prints to paper.
The image flip flops negative to positive to negative
to positive again, so you see the image correctly
when it comes off the press.
When
an image is scanned, the tonal changes are converted
into a gradient grid much like the picture to the
left.
When
it is translated into film for printing, the pixels
become corresponding halftone dots like the picture
to the left.
Each
printer dot is made into a sort of round shape outlined
within a grid like the picture to the left.
Halftone
dots grow in size as they are pressed against the
paper, this is known as dot gain. Round halftone
dots tend to create shadow areas that are too dark,
due to the filling in that occurs as the edges of
the dots connect. Elliptical halftone dots are widely
used because they tend to minimize midtone jump.You
will need to adjust for this in the process of creating
the perfect scanned image. Higher line screens and
more porous papers require more compensation than
do coarser screens and coated papers. This adjustment
can be made in the densitometer settings of the
scanner interface or in Photoshop after the scan
has been completed. The goal is to have a balanced
image that takes up only as much space is required
to keep quality high.
A screened image is made up of countless tiny dots
with the bright (highlighted) areas consisting of
a few small black dots totally surrounded by white
space; the middle gray areas (midtones) consisting
of medium-sized dots; and the darkest areas (shadows)
consisting of dots that are so large they overlap,
with very small areas between them.
Bit
depth
In order for the gradient to be very refined and
capable of printing millions of colors, each pixel
can have multiple layers of bits assigned to it
to define a different color.The bit depth ranges
from 1 bit which can only define black or white,
to 4 bits, which can define 16 shades of grey, to
8 bits which can define 256 shades of color or grey,
to 24 bits which can define millions of colors.
The bit depth quantity requires a corresponding
amount of information to be defined and since the
image is defined by a grid, the physical size of
the image also adds to pixel information; the more
information the image contains, the larger the file
size will be.
Basic
guidelines for scanning an image:
Determine the paper type and printing method your
image will printed on.
Determine the dpi which will be needed to gather
the maximum pixel information needed to create a
clean, crisp image. (2xls=dpi)
Dpi
Chart
| Paper |
Printing
Method |
Output |
dpi |
Scanner |
| fpo |
fpo |
fpo |
screen
resolution-72 |
any |
| newsprint |
xerox-b&w |
lino
or laser |
85-100ls=170
dpi |
flatbed |
| standard
offset |
offset-b&w |
film |
133-150
ls=266-300 dpi |
flatbed |
| coated
offset |
offset-4-color |
film |
133-150
ls=302 dpi |
drum |
Start with a high quality, glossy photo or transparency
with good contrast of highlights, midtones and shadows.
Garbage in is garbage out.
Making
Adjustments to Greyscale Scanned Images
Once the image is scanned, use Photoshop to adjust
for the best possible output.
Unsharp
Mask
Apply the Unsharp Mask filter in Photoshop to increase
the contrast between neighboring pixels. these filter
combines a slightly blurry version of the image
with the original. It can sharpen only the edges
in an image or it can sharpen any portion of an
image accordingly. This can result in sharp details
in high-contrast areas (the areas where adjacent
light and dark samples are markedly different) without
accenting tonal shifts in low-contrast areas (smooth
gradation w/subtle transitions).
If too strong, can create a halo effect and look
artificial.
With lower resolution scans can cause the jaggies
by aliasing diagonal edges.
Speckling and mottling accentuates irregularities
of the image. Run a despeckle filter before unsharp
mask to resmooth gradations.
In the amount
dialog box, enter a value between 1 and 500 percent.
Higher values produce more pronounced effects. As
the image gets larger, detail becomes more apparent
so try decreasing the amount on larger images. Likewise,
images with crisper edges will require less sharpening.
The
radius
indicates how large of an area of pixel values will
be changed. In the Radius dialog box, enter a value=resolution
divided by 200 (85 line=.425, 200 line=1.0, 300
line=1.5)
Threshold
describes how much difference there has to be between
the pixels before the sharpening happens. A higher
threshold means that only more marked differences
are considered edges, a lower one means that less
tonal variation is required. 0 sharpens everything,
255 wont sharpen anything.
Levels
Adjust
the output sliders to values such as:
| Printing
stock |
Output
levels |
| Newsprint |
12/88 |
| Uncoated
stock |
10/90 |
| Coated
Stock |
12/43 |
Adjust
the Input Gamma levels:
Use Image/Adjust/Levels to pull up a histogram of
the image. Touch the black eyedropper on the left
on the darkest shadow pixels in the image and the
white eyedropper on the whitest highlighted area
of the image. Slide the left and right triangles
toward the center to encompass the bulk of the histogram.
Make sure the preview box is on to check the image
visually on the screen. Move the midtone triangle
a little to left of center until the image looks
right on the screen (1.5) then up a little more
to adjust for monitors backlight. Light to the eye
on the monitor is better, too many desktop scans
are too dark when output. Watch out for posterization
in the shadows and blowout in the highlights.
Screen
Angles
The black and white halftone dot grid is usually
printed at a 45 degree angle to make it less obvious.
In the case of a duo tone, the colored film is set
at 45 degrees and the black film at 0. A tri-tone
shares three screen angles set at 30 degrees each.
In the case of color, CMYK screen angles would be
C=15 degrees, M=75 degrees, Y=0 degrees, K=45 degrees.
This arrangement of screen angles creates a rosette
pattern. An open-centered rosette is more robust
and resists color shifts, even when slightly misregistered.
A closed-centered rosette lets less paper show through
so color will be more brilliant, creates less pattern
and is good for lower screen frequency, but registration
is critical.
Moiré
patterns
If screens are misaligned or you need
to rescan something that
has already be printed (thus containing a grid of
dots) the result will be an unsightly woven effect
of visual interference.
Solutions
In the case of misalignment of screens, try swapping
the magenta and cyan angles or up yellows
linescreen by 1.08 per cent.
When scanning a previously printed piece, try rotating
the image at several different angles when you scan
it, then rotate it to 90 degrees with the rotation
feature of the crop tool.
Try scanning the image at twice the resolution you
need (4xls), then apply a Filter/Gaussian blur at,
say .9, Filter/Despeckle, cut the resolution in
half, blur again as needed, touch up with Filter/Unsharp
mask.
|